THE EFFECTIVENESS OF USING SCRABBLE GAME ON STUDENTS’ VOCABULARY (An Experimental Research at the First Grade of SMAN 19 Balaraja Kabupaten Tangerang)

APRILIANI, DEWI (2017) THE EFFECTIVENESS OF USING SCRABBLE GAME ON STUDENTS’ VOCABULARY (An Experimental Research at the First Grade of SMAN 19 Balaraja Kabupaten Tangerang). Diploma atau S1 thesis, Universitas Islam Negeri "Sultan Maulana Hasanuddin" BANTEN.

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Abstrak

This research investigates effectiveness students’ vocabulary in English lesson, specifically it is written in the v title of this research paper that is “the Effectiveness of Using Scrabble Game on Students’ Vocabulary at the first Grade of SMAN 19 Balaraja Kabupaten Tangerang”. The research is conducted based on some problems: (a) How is the implementation the vocabulary in learning vocabulary? (b) How the use of scrabble game is effective in the first grade students’ of SMAN 19 Balaraja Kabupaten Tangerang in the academic year 2016/2017? (c) How is the significant effect of scrabble on students’ vocabulary? The aims of the study are: (a) to find out students’ vocabulary using scrabble game at first grade of SMAN 19 Balaraja Kabupaten Tangerang in the academic year 2016/2017?(b) To find out student’ interesting in learning vocabulary using scrabble game at the first grade of SMAN 19 BalarajaKabupatenTangerang, in the academic year 2016/2017? (c) To find out whether the use of scrabble game as the media in vocabulary is effective in the first grade students’ of SMAN 19 Balaraja Kabupaten Tangerang in the academic year 2016/2017? To answer the questions, the writer collects the data from 76 students as sample in two classes, one class as an experimental class another as control class by applying as an experimental method. The population is the first grade of SMAN 19 Balaraja Kabupaten Tangerang 2016/2017 while class X IIS 2 as an experimental group and class X IIS 4 as a control group are taken as samples. Since the research uses quasi experimental method, the data is gathered through pre-test and post-test. The result of this research shows that using scrabble game has significant influence in teaching vocabulary. The value of the to is 2.59 and df is 74. According to ttable at significance level of 5% and 1% with df = 74 is 1.68 and 2.42. Since she got to is higher than tt= 1.68 < 2.59 > 2.42, it means that Ha (alternative hypothesis) of research is accepted and Ho (null hypothesis) is rejected. The students were really interested in learning vocabulary through the use of scrabble game techniques it is highly accepted that this study on the use of scrabble game in teaching vocabulary will encourage other researchers to implement linguistic theories in performing either classroom action research or experimental research in the field of language teaching and learning, for the sake of improving the students’ skill in English and also advancing the theories of linguistics and language teaching.

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Kata Kunci (keywords): SCRABBLE GAME; STUDENTS’ VOCABULARY
Subjek: 500 Ilmu Pengetahuan Alam dan Mathemetics > 507 Pendidikan, penelitian & topik terkait
Divisi: Fakultas Tarbiyah Dan Keguruan > Tadris Bahasa Inggris
User Penyetor: S.I.IP AINUN NAJAH
Tanggal Disetorkan: 17 Apr 2017 01:08
Perubahan Terakhir: 17 Apr 2017 01:08
URI: http://repository.uinbanten.ac.id/id/eprint/316

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