Suhainah, Siti (2021) An Analysis of “Quizizz” Games Application in Learning Grammar (A Case Study Research at Kim College Cilegon Banten). Diploma atau S1 thesis, UIN SMH BANTEN.
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Abstrak
Siti Suhainah. 161239160. 2021. “An Analysis of “Quizizz” Games Application in Learning Grammar” (A Case Study Research at Kim College Cilegon Banten). This research investigated the use quizizz games in learning grammar. This research was to find out whether learning grammar by using quizizz games can enhance students’ grammar accuracy. This research used a case study research method. The instrument are used in this research, questionnaire used to find out students’ respond in learning grammar using quizizz games and test used to investigate improvement on grammar. This research involved 7 students at Kim College Cilegon Banten. The research finding of the result showed that 100% students’ satisfied in learning grammar using quizizz games because they feel enjoy, interesting, and easy to use in anywhere and anytime. Using quizizz games can enhance their grammar because learning is easier using it and very helpful in learning English especially grammar. This is also make students more focused and give more attention when learning to use quizizz games. The result of this research show that the first test the students got mean score is 62,85 and second test mean score is 67. From the comparison of the results of the two tests, students experienced improvement in grammar. It can conclude, learning grammar using quizizz games can enhance student’s grammar accuracy.
Tipe Item/Data: | Skripsi/Tesis/Disertasi (Diploma atau S1) |
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Kata Kunci (keywords): | Quizizz Games, Grammar |
Subjek: | 400 Bahasa > 420 Bahasa Inggris & bahasa Inggris Kuno |
Divisi: | Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris |
User Penyetor: | Diah Sadjidin |
Tanggal Disetorkan: | 10 Nov 2021 07:40 |
Perubahan Terakhir: | 29 Jul 2022 01:56 |
URI: | http://repository.uinbanten.ac.id/id/eprint/7437 |
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