The Efectiveness of Ludo Games in Students’ Speaking Skill (An experimental research at the Second Grade of SMPI Al-Mubarok Tigaraksa)

Sugiarti, Ella (2018) The Efectiveness of Ludo Games in Students’ Speaking Skill (An experimental research at the Second Grade of SMPI Al-Mubarok Tigaraksa). Diploma atau S1 thesis, Universitas Islam Negeri "SMH" Banten.

[img] Teks (COVER)
COVER ELLA.docx
Available under License Creative Commons Attribution Non-commercial.

Download (62kB)
[img] Teks (STATEMENT)
STATEMENT OF ORIGINALITY 2.docx
Available under License Creative Commons Attribution Non-commercial.

Download (43kB)
[img] Teks (CAHPTER I-V)
CHAPTER I.docx
Available under License Creative Commons Attribution Non-commercial.

Download (183kB)

Abstrak

This research investigates The Efectiveness of Ludo Games in Students’ Speaking Skill. This research used experiment research it was conducted based on the main problem, 1) How is the students’ speaking skill at the second grade students of SMPI Al-Mubarok Tigaraksa? 2) How is the effectiveness of using ludo games in teaching speaking at the second grade students’ of SMPI Al-Mubarok Tigaraksa? To Investigates of the research, the researcher collects data from 48 students that spared into two classses, one class as experimental class and another one is as the control class. The researcher used quasi-experimental design with use the instruments were three stages are pre-test, treatment, and post-test. Population of the research was the Second Grade students’ of SMPI Al-Mubarok Tigaraksa, Academic year 2017/2018. The sample of the research used class VIII A as experimental class and class VIII B as control class. The result of this research shows that the students' speaking skill who use ludo games achieve better performance than those who do not use ludo games. The result of the data analysis is using t-test, the value of tobservation is 4,85 with deegre of freedom 46 In the degree significance 5% = 1,67 in degree of significance 1% = 2,41. After that the writer compared the data with ttable both in degree significance 5% and 1%. Therefore t_o:t_t = 4,85 > 1,67 in degree of significance 5% and t_o:t_t = 4,85 > 2,41 in degree significance 1%. To is bigger than tt. It means there is significant effect of using Ludo games to Improve Students’ speaking skill.

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Subjek: 300 Ilmu Sosial, Sosiologi & Antropologi > 370 Pendidikan > 371 Sekolah & kegiatan mereka; pendidikan khusus
Divisi: Fakultas Tarbiyah Dan Keguruan > Tadris Bahasa Inggris
User Penyetor: Tina
Tanggal Disetorkan: 14 Nov 2018 00:48
Perubahan Terakhir: 14 Nov 2018 00:48
URI: http://repository.uinbanten.ac.id/id/eprint/2869

Actions (login required)

Lihat Item Lihat Item

      is powered by EPrints 3 which is developed by the Islamic Institutional Repository UIN Sultan Maulana Hasanuddin Banten. More information and software credits.