The Use of Monopoly Game to Improve Students' English Vocabulary (Quasi-Experimental of the Eighth Grade Students at MTs Darul Ihsan Pabuaran Walantaka Serang City-Banten)

Jannah, Roudhotul (2022) The Use of Monopoly Game to Improve Students' English Vocabulary (Quasi-Experimental of the Eighth Grade Students at MTs Darul Ihsan Pabuaran Walantaka Serang City-Banten). Diploma atau S1 thesis, UIN Sultan Maulana Hasanuddin Banten.

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Abstrak

This study aims to improve students' English vocabulary using monopoly game. The research was conducted based on the main problem: how is the application of Monopoly game in students' English vocabulary learning? and how is the effect of using Monopoly game to increase students' English vocabulary? This study uses quantitative methods. The sample used was 21 VIII-A students as the experimental class and 21 VIII-B students as the control class. The instruments used in this study were tests and observations. The data analysis of this research used t-test. The results of this study indicate the effect of using monopoly game on increasing students' English vocabulary. The effect of treatment seen from the posttest results of the experimental and control classes an average of 66.66 > 76.95 and the effect of this treatment is 22%, which means that the use of monopoly games can increase students' English vocabulary.

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Kata Kunci (keywords): Monopoly Game, Vocabulary
Subjek: 400 Bahasa > 407 Pendidikan, penelitian & topik terkait
Divisi: Fakultas Tarbiyah Dan Keguruan > Tadris Bahasa Inggris
User Penyetor: Diah Sadjidin
Tanggal Disetorkan: 11 Okt 2022 07:31
Perubahan Terakhir: 11 Okt 2022 07:31
URI: http://repository.uinbanten.ac.id/id/eprint/9977

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