Wibowo, Hafizh Prasetyo (2025) Correlation Between Students’ Habit of Playing Online Games and English Learning Achievement (A Correlative Study of XI Grade Students At SMAN 13 Kabupaten Tangerang). Diploma atau S1 thesis, UIN Sultan Maulana Hasanudin Banten.
|
Teks
S_TBI_181230149_Cover.pdf Download (258kB) |
|
|
Teks
S_TBI_181230149_Statement of Originality.pdf Download (942kB) |
|
|
Teks
S_TBI_181230149_Chapter I.pdf Download (349kB) |
|
|
Teks
S_TBI_181230149_Chapter II.pdf Restricted to Hanya staf repositori Download (244kB) |
|
|
Teks
S_TBI_181230149_Chapter III.pdf Restricted to Hanya staf repositori Download (329kB) |
|
|
Teks
S_TBI_181230149_Chapter IV.pdf Restricted to Hanya staf repositori Download (1MB) |
|
|
Teks
S_TBI_181230149_Chapter V.pdf Download (158kB) |
|
|
Teks
S_TBI_181230149_References.pdf Download (145kB) |
Abstrak
This study aims to examine the correlation between students’ habit of playing online games and their English learning achievement among the eleventh-grade students at SMAN 13 Kabupaten Tangerang. The background of this research is based on the growing popularity of online games among teenagers and the potential influence of such activities on academic performance, particularly in English learning. This research employs a quantitative method with a correlational approach. Data were collected through questionnaires regarding students’ gaming habits and documentation of their English subject scores. The sample consisted of randomly selected eleventh-grade students. The results indicate a significant correlation between the habit of playing online games and English learning achievement. The findings suggest that playing online games, especially those involving English content, can have a positive impact on vocabulary acquisition and language comprehension. However, the correlation is moderate, indicating that online gaming is not the sole factor affecting academic performance. This study recommends that teachers and parents consider the potential of online games as an innovative learning medium when used wisely.
| Tipe Item/Data: | Skripsi/Tesis/Disertasi (Diploma atau S1) |
|---|---|
| Kata Kunci (keywords): | Online gaming habit, academic achievement, English learning, correlation, high school stucents |
| Subjek: | 400 Bahasa > 420 Bahasa Inggris & bahasa Inggris Kuno > 428 Pemakaian Bahasa Inggris Baku |
| Divisi: | Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris |
| User Penyetor: | S.S.I Fadhilah NH |
| Tanggal Disetorkan: | 20 Aug 2025 04:00 |
| Perubahan Terakhir: | 20 Aug 2025 04:00 |
| URI: | http://repository.uinbanten.ac.id/id/eprint/17382 |
Actions (login required)
![]() |
Lihat Item |
