An Analysis of Student Perception on Kahoot Games Use For Learning Grammar

Al Buhori, M Abidzar (2022) An Analysis of Student Perception on Kahoot Games Use For Learning Grammar. Diploma atau S1 thesis, UIN SMH BANTEN.

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COVER.pdf
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LAMPIRAN DEPAN.pdf
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CHAPTER I.pdf
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Abstrak

M Abidzar Al Buhori 152301899. 2021. An Analysis of Student Perception on Kahoot Games Use For Learning Grammar. This research discusses about the students’ perception on the use of kahoot game in teaching grammar at ninth Grade of MTS Sabilu El-Muhtadin Pandeglang. The study aimed to find out the students’ perception on the use of kahoot game in teaching grammar ninth Grade of MTS Sabilu El-Muhtadin Pandeglang. This research includes qualitative research with descriptive qualitative. The subject of this research was 30 students. Sampling in this study using purposive sampling, where the sampling technique is to take 10 students. The data was collecting by interview. In this research researcher analyzed data by reduction, display and drawing conclusions. Based on the result of the research, the researcher found that students’ perception on the use of kahoot game in teaching grammar that the students’ who think that learning grammar through kahoot game does not give maximum results. Some students said it was difficult to understand the teaching material provided by the teacher. So kahoot game less able to help in the teaching and learning process of grammar.

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Kata Kunci (keywords): Student’s Perception, Kahoot Game, Grammar
Subjek: 2x7 Filsafat dan perkembangannya > 2x7.3 Pendidikan
Divisi: Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris
User Penyetor: M.Pd artina Subhan
Tanggal Disetorkan: 18 Mar 2022 03:56
Perubahan Terakhir: 18 Mar 2022 03:56
URI: http://repository.uinbanten.ac.id/id/eprint/8263

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