Persepsi Siswa terhadap Game Baamboozle dalam Meningkatkan Motivasi Pembelajaran Bahasa Arab

Damawiyah, Siti Asiah and Ghufron, Zaki and Indriana, Dina and Ubaidillah, Ubaidillah (2025) Persepsi Siswa terhadap Game Baamboozle dalam Meningkatkan Motivasi Pembelajaran Bahasa Arab. As-Sabiqun: Jurnal Pendidikan Islam Anak Usia Dini, 7(2). pp. 252-264. ISSN 2656-4785

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This study is motivated by the lack of motivation and interest of students in learning Arabic, which is caused by the use of monotonous learning media and the lack of utilization of digital media. The purpose of this study is to measure students' perceptions by using Baamboozle game media on students' learning motivation in learning Arabic. The method used was a quantitative survey involving 55 respondents from several Madrasah Tsanawiyah in Serang Regency. The instrument used was a Likert questionnaire to measure students' learning motivation, and data were collected through observation and questionnaires after the implementation of the game in learning. The results showed that the use of Baamboozle game significantly increased students' learning motivation by 51% with a high positive response to the more interactive and fun learning. In addition, students feel more enthusiastic and involved in the learning process. In conclusion, the application of game-based learning media such as Baamboozle can be an effective strategy to increase students' motivation and engagement in learning Arabic, as well as creating a more dynamic learning atmosphere.

Tipe Item/Data: Artikel
Kata Kunci (keywords): Perception, motivation, baamboozle game
Subjek: 400 Bahasa > 490 Bahasa lainnya > 492 Afro-Asiatik bahasa; bahasa Semit
User Penyetor: S.S.I Fadhilah NH
Tanggal Disetorkan: 16 Mar 2026 05:55
Perubahan Terakhir: 16 Mar 2026 05:55
URI: http://repository.uinbanten.ac.id/id/eprint/18415

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