Kheryadi, (2017) IMPROVING STUDENTS’ WRITING NARRATIVE THROUGH WRITI NG GAMES FOR ACCELERATION CLASS. Edulite, Vol. 2.
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This study addresses how writing games improve acceleration students’ writing narrative achievement. This study has been conducted in acceleration students. It uses classroom action research, the data analyzed from qualitative and quantitative data. To solve the problem, the teacher has implemented Writing Games as a technique. The teacher chose two kinds of writing games; they were Silly Story” and “What’s Next?”. “Silly Story” focuses on students’ ability on writing sentences and “What’s Next?” focuses on students’ ability on making paragraph. This research consists of two cycles and each of it has planning, action, observation and reflection. These findings implicate that acceleration students were interested in writing games and involved in it well. However, during the research, especially in the first cycle, there was still one group was less active in “Silly Story” because they could not discuss each other and the group was quite big.
Tipe Item/Data: | Artikel |
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Informasi Tambahan: | Kheryadi English Education Department, Faculty of Tarbiyah and Teacher Training, UIN Sultan Maulana Hasanuddin Banten, Indonesia Email: kheryadi@uinbanten.ac.id |
Kata Kunci (keywords): | Writing narrative, games, classroom action research |
Subjek: | 300 Ilmu Sosial, Sosiologi & Antropologi > 370 Pendidikan > 371 Sekolah & kegiatan mereka; pendidikan khusus |
Divisi: | Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris |
User Penyetor: | S.IPI Tsulatsiah Andi |
Tanggal Disetorkan: | 07 Sep 2017 06:27 |
Perubahan Terakhir: | 27 Okt 2017 07:39 |
URI: | http://repository.uinbanten.ac.id/id/eprint/1405 |
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