Qonitah, Ainul (2022) DEVELOPING SNAKES AND LADDERS GAME TO IMPROVE STUDENTS UNDERSTANDING IN RECOUNT TEXT (Research and Development at the Eighth Grade Students of MTs A�Khairiyah Pontang). Diploma atau S1 thesis, UIN Sultan Maulana Hasanuddin Banten.
|
Teks
Cover.pdf Download (56kB) | Pra Tinjau |
|
|
Teks
Lampiran Depan.pdf Download (763kB) | Pra Tinjau |
|
|
Teks
Bab I.pdf Download (249kB) | Pra Tinjau |
|
|
Teks
Bab II.pdf Download (317kB) | Pra Tinjau |
|
|
Teks
Bab III.pdf Download (375kB) | Pra Tinjau |
|
|
Teks
Bab IV.pdf Download (1MB) | Pra Tinjau |
|
|
Teks
Bab V.pdf Download (92kB) | Pra Tinjau |
|
|
Teks
Daftar Pustaka.pdf Download (173kB) | Pra Tinjau |
Abstrak
This research aims to develop snakes and ladders game learning media to improve students' understanding of recount text and find out the feasibility of snakes and ladders media as a learning medium. This study uses the Research and Development (R&D) method. This development procedure was adapted from the theory of Borg and Gall, namely need analysis, product development, product validation, product revision, try-out, and final product. This research was conducted in the eighth grade at MTS Al-Khairiyah Pontang Kab. Serang-Banten in the academic year 2021-2022. The data was obtained from material and media experts, English teachers, students' pre-test and post-test results, and student questionnaires. The results of the research and development game snakes and ladders to improve students' understanding in recount text get an average value of 82% from the material expert. The average percentage of media experts is 91%. The average result of the percentage of English teachers is 80%. The small-scale trial gets an average percentage of 83.4%, and the large-scale trial gets an average percentage of 87.7%. It can be concluded that this media can be used in the learning process because the product is reasonable and feasible.
Tipe Item/Data: | Skripsi/Tesis/Disertasi (Diploma atau S1) |
---|---|
Informasi Tambahan: | Pembimbing I: Dr. Nai'an Tarihoran, M.Hum. Pembimbing II: Rohman, M.A. |
Kata Kunci (keywords): | snakes and ladders game, learning media, recount text |
Subjek: | 400 Bahasa > 420 Bahasa Inggris & bahasa Inggris Kuno |
Divisi: | Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris |
User Penyetor: | S.IPI Tsulatsiah Andi |
Tanggal Disetorkan: | 08 Apr 2022 08:16 |
Perubahan Terakhir: | 08 Apr 2022 08:16 |
URI: | http://repository.uinbanten.ac.id/id/eprint/8457 |
Actions (login required)
Lihat Item |