The use of gamification of duolingo in teaching basic English grammar (A Quasi Experimental Research at Second Grade of MAN 1 Kota Serang)

Thoriq, Thoriq (2021) The use of gamification of duolingo in teaching basic English grammar (A Quasi Experimental Research at Second Grade of MAN 1 Kota Serang). Diploma atau S1 thesis, UIN SMH BANTEN.

[img]
Pra Tinjau
Teks
1 coper.pdf
Available under License Creative Commons Attribution Non-commercial.

Download (164kB) | Pra Tinjau
[img]
Pra Tinjau
Teks
2 STATEMENT OF ORIGINALITY.pdf
Available under License Creative Commons Attribution Non-commercial.

Download (531kB) | Pra Tinjau
[img]
Pra Tinjau
Teks
bab 1.pdf
Available under License Creative Commons Attribution Non-commercial.

Download (183kB) | Pra Tinjau
[img] Teks
bab 2.pdf
Restricted to Hanya user terdaftar
Available under License Creative Commons Attribution Non-commercial.

Download (481kB)
[img] Teks
bab 3.pdf
Restricted to Hanya user terdaftar
Available under License Creative Commons Attribution Non-commercial.

Download (296kB)
[img] Teks
bab 4.pdf
Restricted to Hanya user terdaftar
Available under License Creative Commons Attribution Non-commercial.

Download (409kB)
[img]
Pra Tinjau
Teks
bab 5.pdf
Available under License Creative Commons Attribution Non-commercial.

Download (153kB) | Pra Tinjau
[img]
Pra Tinjau
Teks
BLIBIOGRAPHY.pdf
Available under License Creative Commons Attribution Non-commercial.

Download (161kB) | Pra Tinjau

Abstrak

Thoriq, 2020. The use of gamification of duolingo in teaching basic English grammar (A Quasi Experimental Research at Second Grade of MAN 1 Kota Serang), (Undergraduate Research paper, English Education Department faculty of Education and Teacher Training, The State University for Islamic Studies, “Sultan Maulana Hasanuddin” Banten) Adviser : As’ari, S.S,M.Si and Tri Ilma Septiana, M.Pd. The objective of the research is to investigate student’ ability in grammar at Second Grade of MAN 1 Kota Serang and to investigate the use of gamification of duolingo in teaching basic English grammar. This research used experiment research it has conducted based on the main problems, 1) How is the student’s grammar ability on gamification of duoling? 2) How is the effect of gamification of duolingo in teaching basic in student grammar skill on multiple choice? To investigate of the research, the researcher collects data from 60 student that spared into two classes, one class as experimental class which consist of 30 students and another one is as the control class which consist of 30 students. The researcher used of quasi experimental design with three stages is pre-test, treatment, and post-test. The sample of the research used class XI RELIGION as experimental class and class XI Social 1 as control class. Based on the result statistic calculation, it is obtained that the score of

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Kata Kunci (keywords): Gamification duolingo, experiment, grammar skill.
Subjek: 2x7 Filsafat dan perkembangannya > 2x7.3 Pendidikan
400 Bahasa > 420 Bahasa Inggris & bahasa Inggris Kuno
Divisi: Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris
User Penyetor: M.Pd artina Subhan
Tanggal Disetorkan: 29 Apr 2021 07:23
Perubahan Terakhir: 29 Apr 2021 07:23
URI: http://repository.uinbanten.ac.id/id/eprint/6632

Actions (login required)

Lihat Item Lihat Item

      is powered by EPrints 3 which is developed by the Islamic Institutional Repository UIN Sultan Maulana Hasanuddin Banten. More information and software credits.