The Effect of Using Board Games on the Vocabulary Mastery of Seventh Grade Students of Da'ar El-Arqam Islamic Middle School (A Quasi Experimental Research on Seventh Grade Students of Da'ar El-Arqam Islamic Middle School)

Azzahra, Nafa Nabilah (2024) The Effect of Using Board Games on the Vocabulary Mastery of Seventh Grade Students of Da'ar El-Arqam Islamic Middle School (A Quasi Experimental Research on Seventh Grade Students of Da'ar El-Arqam Islamic Middle School). Diploma atau S1 thesis, UIN Sultan Maulana Hasanudin Banten.

[img] Teks
S_TBI_181230166_Cover.pdf

Download (270kB)
[img] Teks
S_TBI_181230166_Statement of Originality.pdf

Download (1MB)
[img] Teks
S_TBI_181230166_Chapter I.pdf

Download (155kB)
[img] Teks
S_TBI_181230166_Chapter II.pdf
Restricted to Hanya staf repositori

Download (313kB)
[img] Teks
S_TBI_181230166_Chapter III.pdf
Restricted to Hanya staf repositori

Download (380kB)
[img] Teks
S_TBI_181230166_Chapter IV.pdf
Restricted to Hanya staf repositori

Download (498kB)
[img] Teks
S_TBI_181230166_Chapter V.pdf

Download (76kB)
[img] Teks
S_TBI_181230166_References.pdf

Download (231kB)

Abstrak

This research proves the effectiveness of using board game media on students' mastery of understanding and how before and after using board game media. This research uses an experimental type of research by conducting observation, pre-test, treatment, and post-test. One class is an experimental class (32 students) and the other class is a control class (32 students) from SMP Islam Da’ar El-Arqam. The research results show that; By using board games, students' vocabulary skill mastery increased from an average of 32.81 to 93.31 with a score difference of 60.5 points. There is an influence of using board games as a medium on the mastery of skills of SMP Islam Da’ar El-Arqam students. It can be seen that the t test result of 2.640 is higher than significance. The percentage of mnemonic techniques in increasing vocabulary is also high. Based on Cohen's Effect Size calculations, d = 0.96, which means that based on the Cohen's Effect Size Criteria Table, the use of board games increases students' understanding with a high criterion of 82%.

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Kata Kunci (keywords): Board Game, Vocabulary, Media
Subjek: 400 Bahasa > 420 Bahasa Inggris & bahasa Inggris Kuno > 428 penggunaan bahasa Inggris Standard
Divisi: Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris
User Penyetor: S.S.I Fadhilah Nurinsani Hidayat
Tanggal Disetorkan: 01 Apr 2024 06:47
Perubahan Terakhir: 01 Apr 2024 06:48
URI: http://repository.uinbanten.ac.id/id/eprint/14413

Actions (login required)

Lihat Item Lihat Item

      is powered by EPrints 3 which is developed by the Islamic Institutional Repository UIN Sultan Maulana Hasanuddin Banten. More information and software credits.