Nazhifatullailah, Nazhifatullailah (2024) The Effect of Mystery Box Game Towards Young Learners Vocabulary Mastery (A Quantitative Research at Bhakti Pertiwi Kindergarten). Diploma atau S1 thesis, UIN Sultan Maulana Hasanuddin Banten.
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Abstrak
This study generally attempted to find the effect of mystery box game towards young learners’ vocabulary mastery and to know the kind of the vocabulary could be interesting for young learners through mystery box game media. To know whether this method effective or no t, the researcher used pre-experimental research applied in a private at Tangerang Kindergarten. The study had been done in seven meetings that were designed; first meeting was for pre-test, five meetings were for treatments, and the last meeting was for p ost-test. As the quantitative method, the researcher analyzed the data by using t-test. The result showed that mystery box was effective for young learners’ vocabulary mastery. This was proven by to:tt = 18,32 > 1,761 in degree of significance 5% and to:tt = 18,32 > 2,642 in degree significance 1%. In addition, the young learners’ average of pre - test score was 54,67. Then in post-test, the young learners’ average score was 78,67. Based on the difference score of daily pre -test and post-test in every meeting, the most interesting kind of vocabulary learned by young learners hierarchically were animals’ vocabulary, colors’ vocabulary, fruits’ vocabulary, numbers’ vocabulary, and body parts’ vocabulary.
Tipe Item/Data: | Skripsi/Tesis/Disertasi (Diploma atau S1) |
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Kata Kunci (keywords): | Mystery Box, Vocabulary, Young Learners |
Subjek: | 400 Bahasa > 420 Bahasa Inggris & bahasa Inggris Kuno > 428 penggunaan bahasa Inggris Standard |
Divisi: | Fakultas Tarbiyah dan Keguruan > Tadris Bahasa Inggris |
User Penyetor: | S.S.I Fadhilah Nurinsani Hidayat |
Tanggal Disetorkan: | 07 Mar 2024 06:23 |
Perubahan Terakhir: | 07 Mar 2024 06:23 |
URI: | http://repository.uinbanten.ac.id/id/eprint/14002 |
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