The Use of Circle Games as a Strategy to Improve Students' in English Vocabulary (An Experimental Research at Seventh Grade of Mts Modern Boarding School Darunna’im Cirende Kalang Anyar Lebak-Banten)

Alawiyah, Putri Sarifah (2022) The Use of Circle Games as a Strategy to Improve Students' in English Vocabulary (An Experimental Research at Seventh Grade of Mts Modern Boarding School Darunna’im Cirende Kalang Anyar Lebak-Banten). Diploma atau S1 thesis, UIN Sultan Maulana Hasanuddin Banten.

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Abstrak

This research was aimed to investigate the effect of using Circle Games on improving students’ vocabulary. The research was conducted at seventh grade of MTs Darunna’im Lebak-Banten using quantitative research. By implementing quasi-experimental design as the research method. this exploration employed two groups: an experimental and control group. The subject of this study were the seventh grade students’ at MTs Darunna’im Lebak which are 20 students in experimental group and 20 students in control group respectively. The experimental group was though by using Circle Games and control was tough without using it. Both of group were analyzed by using independent t-test. After collecting and calculating the data, the value of is bigger than . = 1,86 > = 1,68 (5%). Thus, is rejected and is accepted its mean that there is significant effect of using Circle Games on students’ improving vocabulary. The topic give some impact for students’ such as they can memorize and telling something better in vocabulary.

Tipe Item/Data: Skripsi/Tesis/Disertasi (Diploma atau S1)
Kata Kunci (keywords): Circle Games, Vocabulary
Subjek: 400 Bahasa > 410 Linguistik
Divisi: Fakultas Tarbiyah Dan Keguruan > Tadris Bahasa Inggris
User Penyetor: Diah Sadjidin
Tanggal Disetorkan: 13 Jul 2022 08:27
Perubahan Terakhir: 15 Sep 2022 02:56
URI: http://repository.uinbanten.ac.id/id/eprint/9057

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